I am a Brooklyn-based artist working across drawing, painting, printmaking, and soft sculpture.


My work is an ongoing worldbuilding project that references the digital language of simulation video games and user interface aesthetics to contextualize the existential anxiety I feel about finding spiritual purpose in a hyper-online era. The work allows me to reflect on the psychological interplay of the Online Aspirational (immortal) and the Physical Real (mortal) in relation to identity formation and goal setting.

As more and more functions of daily human life are funneled into online “space”, translating digital imagery into organic materials like paper, wood, and fabric provides fertile ground for me to step outside of the current and reflect on how definitions of humanity and mortality can be both augmented and antagonized by virtual realities.



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Made by me
©2025